Морской леопардLeopard Seal Существо 4
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Крупный Животное
Description
Leopard seals are a large species of seals, often growing up to ten футов long. They're the only species of seal known to pursue humanoids.
Вспомнить информацию - Animal ( Природа): СЛ 19
Неспециализированное знание: СЛ 17
Специализированное знание: СЛ 14
Вспомнить информацию - Animal ( Природа): СЛ 19
Неспециализированное знание: СЛ 17
Специализированное знание: СЛ 14
Source Howl of the Wild
Perception +13; darkvision, scent (imprecise) 40 feet, whisker sense 60 feet
Skills Acrobatics +8, Athletics +14, Stealth +10
Str +6, Dex +4, Con +3, Int -4, Wis +1, Cha +2
Deep Breath A leopard seal can hold its breath for 30 minutes.
Protective Blubber A leopard seal treats environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Whisker Sense A leopard seal can use its whiskers to sense vibrations as a precise sense at the listed range, but only underwater.
AC 20; Fort +12, Ref +14, Will +8
HP 65
Speed 15 feet, swim 40 feet
Melee Grab jaws +12 [+7/+2], Damage 2d8+6 piercing plus Melee agile), Damage 2d6+6 bludgeoning tail +12 [+8/+4] ( Aquatic Ambush 50 feet.Predatory Slam prone on a failure. Requirements The leopard seal is in water; Effect The leopard seal travels up to 40 feet, ending its movement on land. Enemies adjacent to the leopard seal when it ends its movement take 2d10 bludgeoning damage (DC 21 basic Reflex save) and are knocked
Perception +13; darkvision, scent (imprecise) 40 feet, whisker sense 60 feet
Skills Acrobatics +8, Athletics +14, Stealth +10
Str +6, Dex +4, Con +3, Int -4, Wis +1, Cha +2
Deep Breath A leopard seal can hold its breath for 30 minutes.
Protective Blubber A leopard seal treats environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on).
Whisker Sense A leopard seal can use its whiskers to sense vibrations as a precise sense at the listed range, but only underwater.
AC 20; Fort +12, Ref +14, Will +8
HP 65
Speed 15 feet, swim 40 feet
Melee Grab jaws +12 [+7/+2], Damage 2d8+6 piercing plus Melee agile), Damage 2d6+6 bludgeoning tail +12 [+8/+4] ( Aquatic Ambush 50 feet.Predatory Slam prone on a failure. Requirements The leopard seal is in water; Effect The leopard seal travels up to 40 feet, ending its movement on land. Enemies adjacent to the leopard seal when it ends its movement take 2d10 bludgeoning damage (DC 21 basic Reflex save) and are knocked